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Fantastical Lands & Magical Creatures

 (AR Levels in Parentheses)

*The 13th Reality by James Dashner     (5.7-6.0)
What if every choice you made created an alternate reality? What if those realities were in danger? What if it were up to you to save all the realities—and in turn, the entire universe?  Thirteen-year-old Atticus Higginbottom, aka Tick, faces these very questions as he embarks on a series of adventures that cross time and space in the acclaimed The 13th Reality series.



*100 Cupboards by N.D. Wilson     (4.2-4.7)
Twelve-year-old Henry York wakes up one night to find bits of plaster in his hair. Two knobs have broken through the wall above his bed and one of them is slowly turning . . .Henry scrapes the plaster off the wall and discovers cupboards of all different sizes and shapes. Through one he can hear the sound of falling rain. Through another he sees a glowing room–with a man pacing back and forth! Henry soon understands that these are not just cupboards, but portals to other worlds.


*Artemis Fowl by Eoin Colfer      (5-6.6)
Twelve-year-old Artemis Fowl is a millionaire, a genius-and, above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories; these fairies are armed and dangerous.




*Ashtown Burials by N.D. Wilson      (4.2-4.5)
For two years, Cyrus and Antigone Smith have run a sagging roadside motel with their older brother, Daniel. Nothing ever seems to happen. Then a strange old man with bone tattoos arrives, demanding a specific room.  Less than 24 hours later, the old man is dead. The motel has burned, and Daniel is missing. And Cyrus and Antigone are kneeling in a crowded hall, swearing an oath to an order of explorers who have long served as caretakers of the world's secrets, keepers of powerful relics from lost civilizations, and jailers to unkillable criminals who have terrorized the world for millennia.

*Beast Quest by Adam Blade      (4.4-5.0)
One boy's journey to help his village becomes a quest to save the kingdom. Features a fearsome new beast in every book! Strange things are happening in Tom's village. First, the horses were attacked. Then, the river dried up. Now, the last of the crops has mysteriously burnt to the ground. Everyone is terrified. But Tom isn't afraid. He's always dreamed of a quest-a real quest!-and vows to go to the king and bring help for them all.  But Tom soon learns that his village is not the only one in trouble. People are in trouble all over the kingdom. Hope is nearly lost. That is, until Tom is sent on the greatest quest of all--the Beast Quest.
 
*Bliss by Kathryn Littlewood      (5.4-5.8)
Rosemary Bliss's family has a secret. It's the Bliss Cookery Booke—an ancient, leather-bound volume of enchanted recipes like Singing Gingersnaps. Rose and her siblings are supposed to keep the Cookery Booke locked away while their parents are out of town, but then a mysterious stranger shows up. "Aunt" Lily rides a motorcycle and also whips up exotic (but delicious) dishes for dinner. Soon boring, non-magical recipes feel like life before Aunt Lily—a lot less fun.  So Rose and her siblings experiment with just a couple of recipes from the forbidden Cookery Booke. A few Love Muffins and Cookies of Truth couldn't cause too much trouble . . . could they?

*The Books of Elsewhere by Jacqueline West      (5.1-5.8)
When eleven-year-old Olive and her parents move into the crumbling mansion on Linden Street and find it filled with mysterious paintings, Olive knows the place is creepy—but it isn’t until she encounters its three talking cats that she realizes there’s something darkly magical afoot. Then Olive finds a pair of antique spectacles in a dusty drawer and discovers the most peculiar thing yet: She can travel inside the house’s spooky paintings to a world that’s strangely quiet . . . and eerily sinister. But in entering Elsewhere, Olive has been ensnared in a mystery darker and more dangerous than she could have imagined, confronting a power that wants to be rid of her by any means necessary. With only the cats and an unusual boy she meets in Elsewhere on her side, it’s up to Olive to save the house from the shadows, before the lights go out for good.

*The Books of Umber by P.W. Catanese    (4.9-5.2)
Happenstance, a boy with strange green eyes, wakes up in a cave with no memories of who he is or anything about the fantastic world in which he lives. He soon encounters Lord Umber, an adventurer who seems familiar with our world as well as his own, and his two companions-a brute cursed to be forever truthful and a one-handed artist and archer. En route to Umber's home, they discover that Hap can see in the dark, leap many feet in the air, speak numerous languages and go without sleep. As the group attempts to learn about his origins, they're forced to confront a supernatural assassin and secrets from Umber's own mysterious past.

*Charlie Bone by Jenny Nimno     (4.5-5.1)
Ten-year-old Charlie Bone doesn’t realize he’s inherited the family’s magical powers until one day he finds that he’s able to hear the conversations of people in photographs. When his nasty Grandma Bone and underhanded paternal aunts discover Charlie’s gift, they eagerly pack him off to Bloor's Academy -- a school of magic where he makes friends (and enemies) and learns the strange history of the Red King, whose descendents still roam the earth. Charlie’s courage is put to the test as be begins to discover that the Red King, his own emerging powers, and a mysterious metal box are all linked in ways he could never have imagined.

*Children of the Lamp by P.B. Kerr         (5.4-5.8)
Meet John and Philippa Gaunt, twelve-year-old twins who one day discover themselves to be descended from a long line of djinn. All of a sudden, they have the power to grant wishes, travel to extraordinary places, and make people and objects disappear. Luckily, the twins are introduced to their eccentric djinn-uncle Nimrod, who will teach them how to harness their newly found power. And not a moment too soon . . . since John and Philippa are about to embark on a search to locate a monstrous pharaoh named Akhenaten and his eerie tomb.

*The Chronicles of Narnia by C.S. Lewis      (5.4-5.9)
The adventure begins in The Magician's Nephew, the first title in C. S. Lewis's classic fantasy series, which has captivated readers of all ages for over sixty years.  On a daring quest to save a life, two friends are hurled into another world, where an evil sorceress seeks to enslave them. But then the lion Aslan's song weaves itself into the fabric of a new land, a land that will be known as Narnia. And in Narnia, all things are possible.


*The Chronicles of Prydain by Lloyd Alexander      (5.2-6.2)
Taran, Assistant Pig-Keeper to a famous oracular sow, sets out on a hazardous mission to save Prydain from the forces of evil. Taran is joined by an engaging cast of characters that includes Eilonwy, the strong-willed and sharp-tongued princess; Fflewddur Fflam, the hyperbole-prone bard; the ever-faithful Gurgi; and the curmudgeonly Doli—all of whom have become involved in an epic struggle between good and evil that shapes the fate of the legendary land of Prydain.


*The Dark is Rising Sequence by Susan Cooper      (5.3-6.2)
On holiday in Cornwall, the three Drew children discover an ancient map in the attic of the house that they are staying in. They know immediately that it is special. It is even more than that -- the key to finding a grail, a source of power to fight the forces of evil known as the Dark. And in searching for it themselves, the Drews put their very lives in peril. This is the first volume of Susan Cooper's brilliant and absorbing fantasy sequence known as The Dark Is Rising.


*Darwen Arkwright by A.J. Hartley      (5.3-5.8)
 Eleven-year-old Darwen Arkwright has spent his whole life in a tiny town in England. So when he is forced to move to Atlanta, Georgia, to live with his aunt, he knows things will be different—but what he finds there is beyond even his wildest imagination! Darwen discovers an enchanting world through the old mirror hanging in his closet—a world that holds as many dangers as it does wonders. Along with his new friends Rich and Alexandra, Darwen becomes entangled in an adventure and mystery that involves the safety of his entire school. They soon realize that the creatures are after something in our world—something that only human children possess.

*The Edge Chronicles by Paul Stewart     (4.9-7.7)
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn't one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker. Always watching out for the horrible Gloamglozer, whose presence haunts the thoughts of all the inhabitants of The Edge, Twig steadfastly pursues his quest until he discovers his roots, not among the trees, but in the skies. . . .


*Fablehaven by Brandon Mull       (4.8-5.6)
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.

*Farworld by J. Scott Savage      (4.7-5.2)
 Even though thirteen-year-old Marcus Kanenas is bound to a wheelchair, he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world where magic is as common as air— Farworld. When Marcus magically travels to Farworld, he meets Kyja, the only girl without magic, and Master Therapass, a master wizard who has kept a secret for thirteen years, a secret that could change the fate of two worlds. But the Dark Circle is growing in power and Farworld's only hope is for Marcus and Kyja to find the mythical Elementals— water, land, air, and fire—and convince them to open a drift between the worlds. As Kyja and Marcus travel first to the distant Water Keep and then to the seemingly abandoned Land Keep, they will discover the truth about their own heritage, the strength of their friendship, and the depths of their unique powers.

*The Familiars by Adam Jay Epstein        (6.3-6.8)
When Aldwyn, a young alley cat on the run, ducks into a mysterious pet shop, he doesn’t expect his life to change. But that’s exactly what happens when Jack, a young wizard, picks Aldwyn to be his magical familiar.  Finally off the tough streets, Aldwyn thinks he’s got it made. He just has to convince the other familiars—the know-it-all blue jay Skylar and the friendly tree frog Gilbert—that he’s the telekinetic cat he claims to be. But when Jack and two other wizards in training are captured by a terrible evil, it will take all of Aldwyn’s street smarts, a few good friends, and a nose for adventure to save the day!

*The Fog Diver by Joel Ross     (4.6)
Once the Fog started rising, the earth was covered with a deadly white mist until nothing remained but the mountaintops. Now humanity clings to its highest peaks, called the Rooftop, where the wealthy Five Families rule over the lower slopes and floating junkyards.
Thirteen-year-old Chess and his friends Hazel, Bea, and Swedish sail their rickety air raft over the deadly Fog, scavenging the ruins for anything they can sell to survive. But now survival isn't enough. They must risk everything to get to the miraculous city of Port Oro, the only place where their beloved Mrs. E can be cured of fogsickness. Yet the ruthless Lord Kodoc is hot on their trail, for Chess has a precious secret, one that Kodoc is desperate to use against him. Now Chess will face any danger to protect his friends, even if it means confronting what he fears the most.

*Goddess Girls by Joan Holub      (4.3-5.8)
The first book of the Goddess Girls series stars Athena, who discovers that her intelligence has immortal value.  Athena always knew she was smart and special, but she didn’t realize that she was a goddess! When she’s whisked away to Mount Olympus Academy, she worries about fitting in and dealing with her dad—who just happens to be Zeus. Luckily, she meets the Goddess Girls—and finds the best friends she’s ever had. 



*Handbook for Dragon Slayers by Merrie Haskell       (5.4)
A magical tale of transformation, danger, and duty, starring a remarkable princess as stubborn as she is brave.  Tilda has never given much thought to dragons, attending instead to her endless duties and wishing herself free of a princess's responsibilities.
When a greedy cousin steals Tilda's lands, the young princess goes on the run with two would-be dragon slayers. Before long she is facing down the Wild Hunt, befriending magical horses, and battling flame-spouting dragons. On the adventure of a lifetime, and caught between dreams of freedom and the people who need her, Tilda learns more about dragons—and herself—than she ever imagined.

*Imaginary Veterinary by Suzanne Selfors       (4.2-4.5)
When Ben Silverstein is sent to the rundown town of Buttonville to spend the summer with his grandfather, he's certain it will be the most boring vacation ever. That is, until his grandfather's cat brings home what looks like . . . a baby dragon?  Amazed, Ben enlists the help of Pearl Petal, a local girl with an eye for adventure. They take the wounded dragon to the only veterinarian's office in town -- Dr. Woo's Worm Hospital. But as Ben and Pearl discover once they are inside, Dr. Woo's isn't a worm hospital at all -- it's actually a secret hospital for imaginary creatures.

*Infinity Ring by Various Authors       (4.8-6.4)
History is broken, and three kids must travel back in time to set it right!
When best friends Dak Smyth and Sera Froste stumble upon the secret of time travel -- a hand-held device known as the Infinity Ring -- they're swept up in a centuries-long secret war for the fate of mankind. Recruited by the Hystorians, a secret society that dates back to Aristotle, the kids learn that history has gone disastrously off course.  Now it's up to Dak, Sera, and teenage Hystorian-in-training Riq to travel back in time to fix the Great Breaks . . . and to save Dak's missing parents while they're at it. First stop: Spain, 1492, where a sailor named Christopher Columbus is about to be thrown overboard in a deadly mutiny!

*Jinx by Sage Blackwood     (4.2-4.3)

In the Urwald, you don't step off the path. Trolls, werewolves, and butter churn–riding witches lurk amid the clawing branches, eager to swoop up the unwary. Jinx has always feared leaving the path—then he meets the wizard Simon Magus.  Jinx knows that wizards are evil. But Simon's kitchen is cozy, and he seems cranky rather than wicked. Staying with him appears to be Jinx's safest, and perhaps only, option. As Jinx's curiosity about magic grows, he learns to listen to the trees as closely as he does to Simon's unusual visitors. The more Jinx discovers, the more determined he becomes to explore beyond the security of well-trodden paths.

*The Kane Chronicles by Rick Riordan      (4.5-4.8)
Since their mother's death, Carter and Sadie have become near strangers. While Sadie has lived with her grandparents in London, her brother has traveled the world with their father, the brilliant Egyptologist, Dr. Julius Kane. One night, Dr. Kane brings the siblings together for a "research experiment" at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives. Soon, Sadie and Carter discover that the gods of Egypt are waking, and the worst of them —Set— has his sights on the Kanes. To stop him, the siblings embark on a dangerous journey across the globe - a quest that brings them ever closer to the truth about their family and their links to a secret order that has existed since the time of the pharaohs.

 *Leven Thumps by Obert Skye     (4.6-5.6)
WELCOME TO FOO.
Fourteen-year-old Leven Thumps (a.k.a. "Lev") lives a wretched life in Burnt Culvert, Oklahoma. But his life is about to change and his destiny be fulfilled as he learns about a secret gateway that bridges two worlds — the real world and Foo, a place created at the at the beginning of time in the folds of the mind that makes it possible for mankind to dream and hope, aspire and imagine. But Foo is in chaos, and three transplants from that dreamworld have been sent to retrieve Lev, who alone has the power to save Foo.

*Longburrow by Kieran Larwood   (5.5)
Middle-earth for middle graders:  From the Publisher ofThe Hobbit and Lord of the Rings comes a new young reader fantasy series that proves you don't have to be brave or powerful to do great things.  In a classic fantasy world of anthropomorphic rabbits, three young siblings are on the run from the villainous Gorm tribe who have killed and enslaved their clan. Podkin, once destined to be clan leader, has always been spoiled, but now he must act bravely as he, his older sister, and baby brother flee for their lives.  Facing pursuit and treachery, the three collect allies in their search for refuge, until at last they are ready to fight back against the Gorm and attempt to rid the land of an evil scourge.


*The Magisterium by Holly Black and Cassandra Clare   (5-5.6)
Most kids would do anything to pass the Iron Trial. Not Callum Hunt. He wants to fail. All his life, Call has been warned by his father to stay away from magic. If he succeeds at the Iron Trial and is admitted into the Magisterium, he is sure it can only mean bad things for him. So he tries his best to do his worst -- and fails at failing. Now the Magisterium awaits him. It's a place that's both sensational and sinister, with dark ties to his past and a twisty path to his future. The Iron Trial is just the beginning, for the biggest test is still to come . . .
From the remarkable imaginations of bestselling authors Holly Black and Cassandra Clare comes a heart-stopping, mind-blowing, pulse-pounding plunge into the magical unknown.

*The Menagerie by Tui  T. Sutherland    (4.6-5.2)
Hidden in the small town of Xanadu, Wyoming, there is a top secret menagerie filled with mythical creatures like unicorns, dragons, and phoenixes. For centuries, Zoe Kahn's family has been responsible for keeping the Menagerie guarded from the outside world. But six griffin cubs have just escaped—and if they can't be found, the Menagerie will be shut down.  Now it's up to Zoe and her classmate Logan Wilde to get the missing cubs back. But the real mystery remains: Is someone trying to sabotage the Menagerie?

*The Night Gardener by Jonathan Auxier  (4.9)
The Night Gardener follows two abandoned Irish siblings who travel to work as servants at a creepy, crumbling English manor house. But the house and its family are not quite what they seem. Soon the children are confronted by a mysterious spectre and an ancient curse that threatens their very lives. With Auxier’s exquisite command of language, The Night Gardener is a mesmerizing read and a classic in the making.



*The Nightshade Chronicles by Hilary Wagner    (5.0-5.7)
Deep beneath Trillium City, a modern metropolis, lies the Catacombs, a kingdom of rats of extraordinary intelligence and ability. The once peaceful and democratic colony has become a harsh dictatorship ruled by the High Minister Kildeer and his henchman, Billycan, who runs the Kill Army and collects weekly Stipend from the terrified subjects. The two of them rule with iron fists. With most of the adult rats wiped out in Killdeer's Bloody Coup and the subsequent great flood, orphaned young male rats are forced into the army and the females into servitude—or worse. But change is coming. . Two orphan brothers, Vincent and Victor Nightshade, sons of a hero killed in the Bloody Coup, manage to escape from the Kill Army and meet up with Juniper Belancourt, leader of a rebel group seeking to overthrow their oppressors and restore peace and democracy in a new city. The brothers are quickly caught up in Juniper's cause: "We survive by cover of night. We live in the shadows, waiting for our redemption! Our name must symbolize our burning spirit. . . . Tonight and forever, we are Nightshade City!"

*Percy Jackson by Rick Riordan     (4.1-4.8)
Twelve-year-old Percy Jackson learns he is a demigod, the son of a mortal woman and Poseidon, god of the sea. His mother sends him to a summer camp for demigods, where he and his new friends set out on a quest to prevent a war between the gods.





*The Pegasus Series by Kate O'Hearn     (4.4-4.8)
When Pegasus crashes onto a Manhattan roof during a terrible storm, thirteen-year-old Emily’s life changes forever. Suddenly allied with a winged horse she’d always thought was mythical, Emily is thrust into the center of a fierce battle between the Roman gods and a terrifying race of multiarmed stone warriors called the Nirads. Emily must team up with a thief named Paelen, the goddess Diana, and a mortal boy named Joel in order to return Pegasus to Olympus and rescue the gods from a certain death.

*The Phantom Tollbooth by Norton Juster      (6.7)

This ingenious fantasy centers around Milo, a bored ten-year-old who comes home to find a large toy tollbooth sitting in his room. Joining forces with a watchdog named Tock, Milo drives through the tollbooth's gates and begins a memorable journey. He meets such characters as the foolish, yet lovable Humbug, the Mathemagician, and the not-so-wicked "Which," Faintly Macabre, who gives Milo the "impossible" mission of returning two princesses to the Kingdom of Wisdom. A journey through a land where Milo learns the importance of words and numbers provides a cure for his boredom. 


*The Pillage Trilogy by Obert Skye      (4.8-5.4)
Upon his mother's death, fifteen-year-old Beck is sent to live in a remote manor house with an eccentric uncle he had never met, where he learns his family suffers from a curse that allows him to make plants grow on command and dragon eggs hatch.




*Septimus Heap by Angie Sage      (5.5-6.5)
Septimus Heap, the seventh son of the seventh son, disappears the night he is born, pronounced dead by the midwife. That same night, the baby's father, Silas Heap, comes across an abandoned child in the snow — a newborn girl with violet eyes. The Heaps take her into their home, name her Jenna, and raise her as their own. But who is this mysterious baby girl, and what really happened to their beloved son Septimus?



*Seven Wonders by Peter Lerangis     (4.0-4.1)
Teens Jack, Marco, Aly, and Cass begin a quest to find seven pieces of Atlantis's power that were hidden long ago and that will, if returned to Atlantis, save them from death due to the genetic abnormality that also gives them superior abilities.





*The Six Crowns by Allan Jones      (5.3-5.6)
Trundle doesn't think he's an adventurer. He's a lamplighter. He likes everything safe and cozy, and that's the way things are in his peaceful part of the Sundered Lands.

Until Esmeralda barrels through his door.  Esmeralda, a princess with a knack for magic and for finding trouble, is convinced that Trundle is the only one who can help her find the six crowns. Lost and scattered long ago, the crowns could unite the Sundered Lands once again. But not if the pirates find them first.  Suddenly, Trundle is on the run. He becomes a stowaway, a drifter, a thief's accomplice, and a swordsman.Trundle may find that he is a true hero, after all . . . and that this is only the beginning of an epic journey.

 *Spirit Animals by Various Authors      (5.0-5.5)
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever.  Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you.  Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.

*The Thickety by J.A. White   (5.1)
When Kara Westfall was five years old, her mother was convicted of the worst of all crimes: witchcraft. Years later, Kara and her little brother, Taff, are still shunned by the people of their village, who believe that nothing is more evil than magic…except, perhaps, the mysterious forest that covers nearly the entire island. It has many names, this place. Sometimes it is called the Dark Wood, or Sordyr's Realm. But mostly it's called the Thickety.  The villagers live in fear of the Thickety and the terrible creatures that live there. But when an unusual bird lures Kara into the forbidden forest, she discovers a strange book with unspeakable powers. A book that might have belonged to her mother.

*Troubletwisters by Garth Nix       (5.4-5.9)
The Evil has been trying to break into our dimension and dominate the earth for centuries. Unbeknownst to most of us, there are Wardens all over the globe, who protect humanity from the Evil that asserts itself at the Portals, which are the only places through which the Evil may pass into our world.  Jaide and Jack Shield don't know that the world is under attack. They don't know that their dad and their Grandma X, who they move in with, are Wardens, or that they themselves are troubletwisters, young Wardens just coming into their powers.

*The Underland Chronicles by Suzanne Collins      (4.8-5.0)
In the first novel of the New York Times bestselling series by Suzanne Collins, author of The Hunger Games, young Gregor falls through a grate in the laundry room of his apartment building and hurtles into the dark Underland. This strange world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Gregor embarks on a dangerous adventure that will change both him and the Underland forever.

*The Unwanteds by Lisa McMann        (5.2-5.7)
When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill. Each year, all the thirteen-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the Quillitary. Necessaries keep the farms running. Unwanteds are set for elimination. It’s hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate—until he discovers that instead of a “death farm,” what awaits him is a magical place called ArtimÉ. There, Alex and his fellow Unwanteds are encouraged to cultivate their creative abilities and use them magically. Everything Alex has ever known changes before his eyes, and it’s a wondrous transformation.  But it’s a rare, unique occurrence for twins to be divided between Wanted and Unwanted, and as Alex and Aaron’s bond stretches across their separation, a threat arises for the survival of ArtimÉ that will pit brother against brother in an ultimate magical battle.
*Wereworld by Curtis Jobling     (6.0-7.2)
Imagine a world ruled by Werelords—men and women who can shift at will into bears, lions, and serpents. When Drew suddenly discovers he's not only a werewolf but the long-lost heir to the murdered Wolf King's throne, he must use his wits and newfound powers to survive in a land suddenly full of enemies. Drew's the only one who can unite the kingdom in a massive uprising against its tyrant ruler, Leopold the Lion. But the king is hot on Drew's tail and won't rest until he's got the rebel wolf's head.


*Wings of Fire by Tui T. Sutherland      (5-5.1)
Clay and his friends have grown up under a mountain, secretly raised by the Talons of Peace to fulfill a mysterious prophecy. The five young dragons are destined to end the war that's been raging between the tribes of Pyrrhia -- but how they'll do this, none of them knows.  But not every dragonet wants a destiny. When one of their own is threatened, Clay and his friends decide to escape. Maybe they can break free and end the war at the same time -- or maybe they'll risk everything ...

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